![]() Another way to quickly restart the level from scratch should you die. the option to remove all checkpoints in the level. If you die without touching any checkpoints, the level resets instead of respawning you at the start, so you have a fresh chance at getting an S rank unhampered by time wasted or deaths taken.However, using a strong attack to kill an enemy that triggers the victory scene won't create dust, since the victory animation prevents you from moving or attacking and the dust you would have made would tarnish your Completion percent. Dust created by strong attacks counts towards your Completion ranking.Animate Inanimate Object: Trash cans, books and other objects are after the player as they're corrupted for not being cleaned.Almighty Janitor: The main cast are basically some of the most literal interpretations of this trope, being street sweeping ninjas.With the release of Dustforce DX, the Steam trading cards now show the names proper.For their Mirror Boss counterparts, their respective names are Dustwraith, Leafsprite, Trashking, and Slimeboss. For the Dustforce, blue guy is Dustman, red is Dustgirl, purple is Dustkid, and green is Dustworth. You would only ever be able to find them out if you look through the game's files. All There in the Manual: The characters have names.An update, Dustforce DX, was released on October 23 of the same year, reworking the tutorial and hub, as well as adding more levels (including the user-made Community Map Pack). Ī PlayStation 3 and Play Station Vita port was released on February 4, 2014. Be warned though that this prototype is out of date, running on an entirely different engine and having much more temperamental controls than the final product. Each level has a different character, with some emphasizing acrobatics, others smooth combo-building, and one showcasing some Nintendo Hard platforming. An extensive prototype demo was released a while back, including a set of levels and a full level-editor. ![]() The game was released on Steam on January 17, 2012. The game also features beautiful environments, smooth animation and soothing music, giving it a very airy and light atmosphere. While you will still have to work out how to collect it all, you can deduce what kind of sequence of acrobatics is required to proceed. As well as looking beautiful the dust (or leaves etc.) clings to floors, walls and ceilings and is placed in such a way to mark the optimal path through the level. Of particular note are the dust mechanics. Only a perfect run, collecting all the dust without stopping, will net you the highest SS ranking (S+ in the prototype). The game is focused on flowing gameplay, with a scoring system that awards not only dust collected but combos, meaning you will need to use seamless platforming to avoid stopping collecting dust. ![]() The game is Le Parkour at its finest as you will have to pick the optimal path to take you past all the dust and use dizzying combinations of wall-running to keep you on track. Your objective is to dash, Double Jump, Wall Jump, wall run and somersault through twisting Parkour racecourses while cleaning up all the dust that litters its obscure corners. You play as the Dustforce, a band of the most athletic cleaners in the world. ![]() Dustforce is an acrobatic 2D platformer produced by indie developer Hitbox Team.
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